Strength (STR)
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- Increases your attack power with melee weapons.
- Increases the amount of damage you can block with a shield.
Strength does not affect critical hit chances at all. Strength does not improve your chances to block, but rather the amount blocked when you succeed. This amount is determined in part by Strength (and the other part of your shield).
Agility (AGI)
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- Increases your attack power with ranged weapons.
- Increases your armor.
- Increases your chance to score a critical hit with a weapon.
- Increases your chance to dodge attacks.
- Rogues gain a much stronger bonus to dodge from than other classes.
- Hunter & Rogue: Increases your attack power with melee weapons.
Stamina (STA)
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- Increases health points.
Intellect (INT)
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- Increases the rate at which you learn weapon skills.
- Increases your mana points.
- Increases your chance to score a critical hit with spells.
Spirit (SPT)
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- Increases health & mana regeneration. Spirit affects all characters mana & hit point regeneration rates in and out of combat. Spirit also increases your chance to ‘proc’ with weapons.
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- Attack (AR) – Attack Rating.
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Power (AP) – Attack Power.
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Damage (DMG) – Weapon Damage.
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Defence (AC) – Defence Rating.
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Armor – Physical Damage Reduction.
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DPS for the Rogue and Hunter :
Agility contributes to 50% of the DPS for Rogues and Hunters. Strength will contribute to the other 50%.
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Critical Hit for the Rogue: Agility
greatly enhances the chance to score a critical hit for Rogues.
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DPS for all classes except Rogues & Hunter: Strength will
contribute to 100% of the DPS for all classes other than Rogues & Hunters.
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Critical Hit for all classes except
Rogues: Agility will enhance the chance to score a critical melee hit for
all classes (critical spell damage is determined by intelligence).
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Dodge for all classes : Agility will
determine a character’s chance to dodge an attack.
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Fighting with two weapons/off-hand :
Your total damage output when fighting with two weapons should be higher than
fighting with one weapon and a shield, but roughly equal to fighting with a
two-handed weapon. Off-hand attacks
deal ½ the weapon’s designated damage. Therefore,
it’s wise to always put the best “damage dealer” weapon in the main hand.
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- As players become higher level, they will be able to receive experience from a larger range of monsters. At low levels, you may experience from monsters 5 levels lower than you, while at level 60 your will gain experience from monsters 12 levels lower. A sheep icon for level indicates that you will not get experience.
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- The level Cap in World of Warcraft is 60.
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- The focus of a skill system is to allow characters the ability to choose secondary skills. As such, attributes are raised automatically when a character levels.
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- Talents become available at level 10 and you will gain 1 talent point each level there after.
- Talents give you another way to customize your character and differentiate yourself from other players of the same class. Players can open the talent interface by using the “Talents” button, which resides next to the “Spell book and Abilities” button, or by pressing the “N” default hotkey.
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- Professions are obtainable at level 5 (at a cost of 10 copper each).
- You can only obtain “2” professions at anyone time (e.g. Alchemy/Herbalism or Leatherworking/Skinning).
- The cap on Professions is 300; this will allow you to make everything a certain profession allows.
- Some Professions such as Skinning/Herbalism/Mining are gathering Professions (meaning they are the professions used to gather materials that are used in professions such as Blacksmith/Alchemy/Leatherworking)
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- Secondary Professions are obtainable at Level 5.
- There are “3” Secondary professions, they are First Aid/Cooking/Fishing.
- You can obtain ALL these professions.
- The skill cap on these professions is 300.
- First Aid allows you to make bandages to heal yourself or group friends.
- Cooking allows you to use (or make) fires to cook meat/eggs etc that you loot from monsters to make food, this food can not only heal your health but also provide “Buffs” to your stats, (such as a stamina/Agility buff that will last for maybe 15 mins)
- Fishing is quite a weird skill, as I understand it, some of the fish you can catch at higher skill will help make higher-level Alchemy potions. Maybe it’s also soothing to stand of a riverbank and fish. I’m not quite sure yet.
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- When hit with a spell, you have two chances to resist the spell.
- The first chance is based on your level. If you are much higher than the attacking caster, you will have a significant chance to resist the caster’s spell, but if you are much lower level, you will have a minimal chance to resist the spell (minimum of 1%). If you make this resistance chance, you are completely unaffected by the spell.
- The second chance is to resist is based on your resistance score and the level of the caster. The higher your resistance score in relation to the level of the attacking caster, the higher your average resistance percentage, up to a maximum of 75%. Against most spells, this resistance percentage is a straight % chance to completely resist the spell. Against direct damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast & Earth Shock), the resistance is the percentage of damage you will resist on average.
- When you are hit by a direct-damage spell, you have a chance to resist 100%, 75%, 50%, 25%, or 0% of the spell’s damage, depending on your resistance score in relation to the level of the attacking caster. Your average percentage of damage resisted is the weighted average of your resistance percentages for each level of damage resistance (100%, 75%, 50%, 25%, and 0%). Using, as an example, a fire resistance score of 250 vs. a level-50 mage’s fire spell, you would on average resist roughly 75% of the damage of that spell (as can be deducted by calculating the weighted average for the corresponding column in the table shown on this resistance table ). To further the example, if you had fire resistance of 100, you would, on average, resist roughly 30% of the spells damage.